Have a Gander at Company of Wolves’ The Bacchae – A Chat with Ewan Downie

A man stands against a dark background, holding a tangle of bright red ropes.

I think the first thing to say is that I’ve been thinking about The Bacchae for a long time – I probably first read it at university in around 1994, and have had a fascination with it ever since. I think the play, and the story that it tells, are a mystery, they illuminate some dark corners of the human experience that few other works get to.

The idea for approaching this material as a solo was born after I’d made my last solo work, Achilles. In that piece I began to explore a radically embodied form of storytelling, and the idea that the storyteller could create many people all at once. It seemed that the biggest test of that idea would be to take on The Bacchae: a play known for its huge chorus of crazed bacchants.

When I began to seriously look at the idea, along with my collaborator, Dr Michael Carroll from the School of Classics at the University of St Andrews, we realised that, in the original play Dionysos is a kind of director or stage manager of the action, and the other characters are to some extent his puppets. It was a short leap from this idea to the idea that, in fact, he is the only person on the stage, a god wearing many masks.

The movement language of the piece is drawn primarily from three sources. The first was a deep study of the original Ancient Greek text. We know quite a bit about the choruses: the rhythms they were sung in, the ways the music was constructed (though not the tunes themselves). This led to the musical arrangements that Anna (Joint Artistic Director, and sound designer for the show) and I made of fragments of the chorus – and we made dances to go with these musical arrangements. Secondly, as I explored the image world of the play, through work on the meaning of the original text – led by Michael Carroll – I began to work on physicalisations of these images, how they could be inhabited. And lastly, once the script of my version of this story was written, I worked with the director (at first Ian Spink, and then Heather Knudtsen) to inhabit the individual characters in the story. So the physical language is made up of dance, image and characters, all sourced from the ancient story.

As for speaking directly to audiences, because it’s a solo, the central mode of performance is storytelling: I’m there with the audience the whole time. But even this is inspired by the ancient theatre – most Ancient Greek tragedies include a messenger speech: a piece of pure storytelling. So I simply expanded this idea to use it to frame the whole piece.


I think Dionysos is essential. He is the god of change, of becoming, and of dissolution of boundaries. In the ancient world it was well understood that they needed to pay attention to this force, and let it out in carefully orchestrated moments – or else this chaotic force could leak out at any time and wreck things. I think we could do with some of that knowledge, now. In the modern search for efficiency and optimisation there is not much room for Dionysos, but that means the force of chaos and change leaks out all over the place, in ways we cannot predict. If my approach has sharpness and danger to it, it is driven by urgency – I think we need to learn to listen to this force, or principle, or spirit that the Ancient Greeks called Dionysos – and find a healthier place in our lives for the chaotic, the changeable, the inefficient, the strange.

We were lucky enough to have the design team in the room at points throughout the rehearsal process, and we also decided as much as possible to reuse or repurpose things for the set. This meant a lot of trial and error, but also that the design developed organically along with the piece, rather than being brought in at the last minute, as is often the case. It was an amazing experience and I want to namecheck our incredible design team: designer Alisa Kalyanova, lighting designer Katharine Williams, sound designer Anna Porubcansky and our production manager Craig Fleming, for all their suggestions and offers – it really was a collaboration – and I think that shows in the way the design supports and enhances the performance.



Really the main thing from the Fringe run was confidence in the work. I didn’t know until then whether the show would speak to audiences, but it did, and they came, and told their friends, and told us how much the show meant to them. And that gave us the confidence to go further – which I think we have done in this touring version of the show.



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